![]() ![]() The brush stroke system also partially replaces a conventional item inventory. There are some instances when drawing the brush strokes feels better because it provides for more tactile puzzle-solving. Because the brush strokes are a rough equivalent of Zelda's inventory, their functionality is quite similar in the overworld. ![]() These points become what are essentially distributable experience points that can be used to upgrade ink capacity and life, amongst other things.Īside from battle, Okami incorporates brush stroke usage throughout the game for solving puzzles and accessing hidden areas. The game rates your combat performance based on technique and time, assigning you points accordingly. Conquered foes drop life, yen, and ink pots. Players use a combination of brush strokes (using the "Celestial Brush", a paintbrush that can be used to effect the game environment) and physical combat moves to defeat the enemies. Upon touching the scroll players are encased in a magical perimeter wall (which can be broken out of if necessary), in which they faceoff with their enemies. Enemies are represented in the overworld as a floating scroll. Unlike Zelda (in which players engage enemies as they're wandering through a field or dungeon), Okami takes a more RPG-style approach to combat. Okami's gameplay also sets it apart very distinctly from Zelda. This departure gives the game its own flavor and pacing that separates it from the Zelda series players will notice other similarities as well, including the helper character Issun, who parallels Zelda's Navi quite well but is much less annoying. Okami has some locales that resemble dungeons, but nothing on par with the rigid dungeon structure typical of most Zelda games. ![]() In Okami's case, these points of interest are solely cities and structures as opposed to the cities and dungeons found in Zelda. The game world is built as a collection of points of interest on a large overworld map, chock-full of life and side quests. The sound effects are equally excellent, never sounding out of place or poorly composed.Īs mentioned earlier, the game has been compared on countless occasions to the Legend of Zelda series, and rightfully so. The beautiful pieces bring out the sounds and themes of ancient Japanese culture and match the game perfectly. Matching its gorgeous, authentic graphical presentation is an amazing compilation of music. When looking at the visual depictions of Japanese mythology, it is obvious that one of the goals of the Okami project was to bring such pieces of art to life. In line with its influences, Okami is presented in a way that gives it the appearance of a living, hand-drawn, cel-shaded story board. You play the role of the ancient God Ameratsu, a white wolf brought back to life to save the world from the forces of darkness. Following that tale's completion, the game expands into its own overriding storyline that incorporates a variety of myths while also constructing its own characters, locales, and plot points. ![]() Okami is loosely based on various stories of Japanese mythology the first tale told in the game is a very faithful envisioning of the story of Orochi. Indeed, Okami and the venerable Zelda series share many similarities in design and pacing as well as polish, challenge, and entertainment value. Since its initial release on Playstation 2, comparisons have been made to Shigeru Miyamoto's Legend of Zelda series. Okami is timeless.For many Nintendo gamers, Okami will have a very familiar feel to it. The game also imbues a profound appreciation of life that sticks much longer than bandit gold- for me it is a positive psychological experience counter to bigbrand games which rely on challenging and traumatizing their audience to gain an emotional appeal. No other video game achieves such true friendship between characters but all of them try. The ending always touches my heart and leaves it aching. But it can not get any more charming then scrapping with monsters as a bad-attitude she-wolf. The number one thing to remember is that yes these people are named after things on their heads and your finest work is an explosion attack of flowers. It is unique and takes a bit of time to get accustomed to those abstract graphics. It takes me serious self control to put this game down and I forget how many times I've replayed it. Sure I have lots of headline games like Skyrim and Dragon's Age but when I sit down at the console this is the one I accidentally choose then play for six hours straight before realizing it. ![]()
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